Naveen Nattam
game programmer
contact
Naveen Nattam
260-849-2140
naveen.nattam@gmail.com blog
Resume download
objective
As a gameplay programmer, I am seeking a team with whom I can develop great games. Through most of my life I have played and studied games and I have dedicated my career to continually learning how to develop them. I am very passionate about my field, with a fine-tuned focus on quality, efficiency, and teamwork.
work experience
WMS Gaming - Software Engineer
Chicago, IL Summer 2008 - Present
Working with a team of artists, designers, and mathematicians to develop high-end video slot machine games for casinos all over the world. Specifically, developing unique game features by using architecture provided by the engine team.
education
Full Sail Real World Education, Orlando, FL, Fall 2006 - Summer 2008
Bachelor of Science, Game Development, GPA 3.8 / 4.0
Purdue University, West Lafayette, Indiana, 2001 - 2005
Bachelor of Science, Computer Graphics Technology, GPA 3.3 / 4.0
independent projects
Blobula
Fall 2007 - Winter 2008
2D platformer that uses a mass/spring system to create look and motion of the main character, which is a blob. This was an out of class project. The game involved extensive research into physics and collision detection techniques.
school experience
Smashout
Spring 2008
Designed and developed an arcade-style game the combines pinball with breakout. Worked as main gameplay programmer, integrating and using systems developed by other team members to create primary gameplay code.
Full Sail Class Projects
Fall 2006 - Summer 2008
As part of the program at Full Sail, I completed several projects which involved programming AI, Collision, Game Logic, and Tools.
technical skills
C++, C#, OpenGL, XML, Linux Development Environment, Actionscript 1 and 2, Hammer, Macromedia Flash, Macromedia Freehand, Adobe Photoshop, Adobe Illustrator, SketchUp
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